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C# 自制线程池4

2022年07月19日175artech

需求:

有一种任务需要定时的执行,而且非常的耗时,因此我把它放到线程池中执行,并设置线程池为1,如果该任务已经在队列中或正在执行该任务,则不要再将该任务加入线程池中了。

测试代码如下

 1  using  System;
 2  using  System.Collections.Generic;
 3  using  System.Linq;
 4  using  System.Text;
 5  using  System.Threading;
 6  using  ThreadPool2;
 7 
 8  namespace  ThreadPoolTest.MyThreadPool2Test
 9  {
10       class  Class6
11      {
12           static   void  Main( string [] args)
13          {
14              MyThreadPool2 pool = new  MyThreadPool2( 1 , true , 30000 );
15               object  obj = new   object ();
16              Random rnd = new  Random();
17               for  (var i  =   0 ; i  <   20 ;i ++  )
18                  pool.QueueUserWorkItem(call, obj, rnd.Next( 1 , 4 ).ToString(), succ, err);
19              Console.ReadLine();
20          }
21 
22           private   static   void  err( object  state)
23          {
24                  Console.WriteLine( " err " );
25          }
26 
27           private   static   void  succ( object  state,  object  result)
28          {
29              Console.WriteLine( " succ " );
30          }
31 
32           private   static   object  call( object  state)
33          {
34               while ( true )
35              {
36                  Thread.Sleep( 2000 );
37                  Console.WriteLine( " exec " );
38              }
39          }
40      }
41  }
42 

线程池代码如下,

using  System;
using  System.Collections;
using  System.Collections.Generic;
using  System.Diagnostics;
using  System.Linq;
using  System.Text;
using  System.Threading;
using  Amib.Threading.Internal;
using  Rhino.Commons;

namespace  ThreadPool2
{
    
public delegate object WaitCallback2(object state);
    
public delegate void SuccCallback(object state, object result);
    
public delegate void ErrCallback(object state);
    
/// <summary>
    
/// 此线程池的作用是将某一类特殊的任务交给此线程池执行,
    
/// 可以设定该线程池的最大线程数,
    
/// 这类线程池的优点时,占用的资源少,优先级低,
    
/// 适合于执行任务需要长期执行,不考虑时间因素的任务
    
/// 同时根据在传入线程池时的标记key,可以Aborted指定任务,
    
/// 若该任务正在执行或尚在执行队列中
    
/// </summary>

    public class MyThreadPool2
    
{
        
/// <summary>
        
/// 任务执行队列
        
/// </summary>

        //static ThreadSafeQueue<WorkerThread> queue = new ThreadSafeQueue<WorkerThread>();
        List<WorkerThread> queue = new List<WorkerThread>();
        
/// <summary>
        
/// 目前暂定为只使用一个线程,以免耗近资源
        
/// </summary>

        SynchronizedDictionary<string, WorkerThread> dict = new SynchronizedDictionary<string, WorkerThread>();
        
private object state;
        AutoResetEvent wait 
= new AutoResetEvent(false);
        AutoResetEvent wait2 
= new AutoResetEvent(false);
        
private int MaxLimitedTime getset; }
        
private bool IsLimitedExecTime getset; }
        
private int IdleTimeout getset; }
        
//private static int _maxThreadNum = 1;
        private int MaxThreadNum
        
{
            
//get { return _maxThreadNum; }
            
//set { _maxThreadNum = value; }
            get;
            
set;
        }

        
private MyThreadPool2()
        
{
            
//System.Threading.ThreadPool.RegisterWaitForSingleObject(wait, new WaitOrTimerCallback(aa), state, 2000,true);
            
//SetMaxThreadNum(2);
            
//SetMaxExecTime(false, 10000);
        }

        
/// <summary>
        
/// 设置专用线程池的初始参数
        
/// </summary>
        
/// <param name="num">线程池的最大线程数,最小为1</param>
        
/// <param name="b">是否起用限制最大单个任务执行时间设定</param>
        
/// <param name="MaxLimitedTime">单个任务执行的最大时间</param>

        public MyThreadPool2(int num, bool b, int MaxLimitedTime)
        
{
            System.Threading.ThreadPool.RegisterWaitForSingleObject(wait, 
new WaitOrTimerCallback(aa), state, 2000true);
            
if (num < 1)
                num 
= 1;
            MaxThreadNum 
= num;
            IsLimitedExecTime 
= b;
            
this.MaxLimitedTime = MaxLimitedTime;
            
if (IsLimitedExecTime)
                System.Threading.ThreadPool.RegisterWaitForSingleObject(wait2, 
new WaitOrTimerCallback(bb), state,
                                                                        
this.MaxLimitedTime, true);
        }


        
/// <summary>
        
/// 定时将队列中的数据装载到线程中执行,如果还没有到达最大线程数还有任务则创建线程
        
/// </summary>
        
/// <param name="state"></param>
        
/// <param name="timedOut"></param>

        private void aa(object state, bool timedOut)
        
{
            
//Console.WriteLine("执行aa()将队列中的任务加到线程中");
            lock(WorkerThread.Manual){
            WorkerThread.Manual.Reset();
            
lock (queue)
            
{
                Console.WriteLine(
"queue count={0}",queue.Count);
                
//判断任务队列中有无积压的任务且有无空闲的线程,如果符合上述条件则执行之
                List<string> removeKey = new List<string>();
                List
<WorkerThread> newTask = new List<WorkerThread>();
                List
<string> tasks = new List<string>();
                
//Dictionary<string,WorkerThread> addDict=new Dictionary<string, WorkerThread>();
                foreach (var kvp in dict)
                
{//kvp.Value.ThreadState == ThreadState.Unstarted || 
                    
//if (kvp.Value.Thread.ThreadState == ThreadState.Suspended)

                    
//将不活动的线程记录下来并移除
                    if (!kvp.Value.Thread.IsAlive)
                        tasks.Add(kvp.Key);
                    
//将活动且空闲的线程赋于新的任务
                    if (kvp.Value.Thread.IsAlive == true && kvp.Value.CurrentThreadState == WorkerThreadState.Idle)
                    
{
                        
//dict.Remove(kvp.Key);//cancle because of lock

                        WorkerThread a 
= queue.FirstOrDefault();
                        
if (a != null)
                        
{
                            removeKey.Add(kvp.Key);
                            
//addDict.Add(a.Key, kvp.Value.Change(a));
                            newTask.Add(kvp.Value.Change(a));
                            
//a.Thread = kvp.Value.Thread;
                            
//newTask.Add(a);
                            queue.RemoveAt(0);
                            
//dict.Add(a.Key, kvp.Value.Change(a));//cancle because of lock
                            
//将参数加到线程中,并改变线程的状态
                            
//dict[a.Key].Thread.Resume();
                        }

                        
else
                            
break;
                        
//else
                        
//{
                        
//    System.Threading.ThreadPool.RegisterWaitForSingleObject(wait, new WaitOrTimerCallback(aa), state,
                        
//                                                            2000, true);
                        
//    return;
                        
//}

                    }

                }

                tasks.ForEach(t 
=> 
                

                    dict.Remove(t);
                    Debug.WriteLine(
"移除销毁线程对应的dict中的键值项,key="+t);
                }
);
                removeKey.ForEach(t 
=> dict.Remove(t));
                newTask.ForEach(t 
=>
                
{
                    Debug.WriteLine(
"复用线程用于执行新任务"+t.Key);
                    dict.Add(t.Key, t);
                    
//t.StartExecTime = DateTime.Now;
                    t.Auto.Set();
                    
//t.CurrentThreadState = WorkerThreadState.Busy;
                    
//t.Thread.Resume();
                }
);
                
while (queue.Count > 0 && dict.Count < MaxThreadNum)
                
{
                    
//未到线程池最大池程数时,增加线程
                    WorkerThread b = queue.FirstOrDefault();
                    
if (b != null)
                    
{
                        queue.RemoveAt(
0);
                        
//Thread thd = new Thread(new ThreadStart(b.Exec));
                        
//thd.Priority = ThreadPriority.Lowest;
                        
//dict.Add(b.Key, thd);
                        
//thd.Start();
                        WorkerThread wt = new WorkerThread();
                        wt.Start(b);
                        dict.Add(wt.Key, wt);
                        wt.Thread.Start();
                        Debug.WriteLine(
"新建线程用于执行新任务"+ wt.Key);


                        
//将参数加到线程中,并改变线程的状态
                    }



                }

                System.Threading.ThreadPool.RegisterWaitForSingleObject(wait, 
new WaitOrTimerCallback(aa), state, 2000,
                                                                        
true);
            }

            WorkerThread.Manual.Set();
            }

        }

        
private void SetMaxThreadNum(int num)
        
{
            
if (num < 1)
                num 
= 1;
            MaxThreadNum 
= num;
        }

        
private WorkerThread FindSpecificWorkerThreadByKey(string key)
        
{
            WorkerThread wt;
            dict.TryGetValue(key, 
out wt);
            
return wt;
        }

        
/// <summary>
        
/// 设定单线程允许执行任务的最长时间,该方法不能在运行时改变,须事前设定
        
/// </summary>
        
/// <param name="b"></param>
        
/// <param name="time"></param>

        [Obsolete("abandon")]
        
private void SetMaxExecTime(bool b, int time)
        
{
            IsLimitedExecTime 
= b;
            MaxLimitedTime 
= time;
            
if (IsLimitedExecTime)
                System.Threading.ThreadPool.RegisterWaitForSingleObject(wait2, 
new WaitOrTimerCallback(bb), state,
                                                                        MaxLimitedTime, 
true);
        }

        
/// <summary>
        
/// 当任务执行超时时,注销该线程
        
/// </summary>
        
/// <param name="state"></param>
        
/// <param name="timedOut"></param>

        private void bb(object state, bool timedOut)
        
{
            
//GC.Collect();
            Console.WriteLine("执行bb(),检测是否有线程超时");
            
lock (WorkerThread.Manual)
            
{
                WorkerThread.Manual.Reset();
                
//lock (obj)
                lock (dict.SyncRoot)
                
{
                    List
<string> temp = new List<string>();
                    
foreach (var kvp in dict)
                    
{
                        
if (kvp.Value.CurrentThreadState==WorkerThreadState.Busy &&DateTime.Now.Subtract(kvp.Value.StartExecTime).TotalMilliseconds > MaxLimitedTime)
                        
{
                            Console.WriteLine(
"now={0}",DateTime.Now);
                            Console.WriteLine(
"before={0}",kvp.Value.StartExecTime);
                            temp.Add(kvp.Key);
                        }

                    }

                    
foreach (var s in temp)
                    
{
                        Debug.WriteLine(
"key="+s+"的任务超时,执行该任务的线程将被销毁");
                        _Aborted(s);
                    }

                    System.Threading.ThreadPool.RegisterWaitForSingleObject(wait2, 
new WaitOrTimerCallback(bb), state, MaxLimitedTime, true);
                }

                WorkerThread.Manual.Set();
            }


        }

        
public void Aborted(string key)
        
{
            
lock (WorkerThread.Manual)
            
{
                WorkerThread.Manual.Reset();
                _Aborted(key);
                WorkerThread.Manual.Set();
            }

        }


        
private void _Aborted(string key)
        
{
            
lock (queue)
            
{
                
//任务如果还在队列中则删除该任务
                int index = queue.FindIndex(t => t.Key == key);
                
if (index > -1)
                
{
                    queue.RemoveAt(index);
                    Debug.WriteLine(
"从任务队列中移除指定key="+key+"的任务");
                }

            }

            
//lock (dict.SyncRoot)
            
//{
                old way now extract method FindSpecificWorkerThreadByKey to split this
                WorkerThread v 
= FindSpecificWorkerThreadByKey(key);
                
//没有发现指定key的线程表示,对应该key的任务已经执行完了,不需要再来取消该任务
                
//或者指的key的线程虽然还在但它的状态已变为suspended,任务已完成,将等待下一个任务,实际不需要终止该线程
                
//只有但指定的key的任务在执行时才删除
                
//if (v != null && v.Thread.ThreadState != ThreadState.Suspended)
                if (v != null && v.CurrentThreadState == WorkerThreadState.Busy)
                
{
                    dict.Remove(key);
                    
/*
                在调用Abort方法时,在指定线程上引发ThreadAbortException。以开始终止此线程的
                过程。ThreadAbortException是—个可以由应用程序代码捕获的特殊异常,但除非调用
                ResetAbort,否则会在catch块的结尾再次引发它。ResetAbod可以取消Abort的请求,并
                阻止ThreadAbortException终止此线程。但是,线程不一定会立即中止,或者根本不中止。
                如果线程在作为中止过程的一部分被调用的finally块中做非常大量的计算,从而无限期延
                迟中止操作,则会发生这种情况。若要确保线程已经终止,请在调用Abort之后对线程调
                用Join方法。
                
*/

                    
                    Debug.WriteLine(
"销毁正在执行Key="+key+"的任务的线程");
                    
//这里将回调的方法放线程终止之前,是防止在同一线程时,线程终止了,放在后面回调就不执行了
                    if (v.ErrorCallback != null)
                    
{
                        v.ErrorCallback(v.State);
                        
//最后完成任务的时间
                        v.EndExecTime = DateTime.Now;
                    }

                    v.Thread.Abort();
                    v.Thread.Join();


                }

            
//}

                
//wait.Set();
        }


        
public void QueueUserWorkItem(WaitCallback2 callback, object state, string key, SuccCallback succ, ErrCallback err)
        
{
            WorkerThread.Manual.Reset();
            WorkerThread p 
= new WorkerThread()
            
{
                WaitCallback 
= callback,
                State 
= state,
                Key 
= key,
                ErrorCallback 
= err,
                SuccessCallback 
= succ
            }
;
            
//queue.Enqueue(p);
            lock (queue)
            
{
                
if(queue.FindIndex(t=>t.Key==p.Key)==-1 && dict.Contains(p.Key)==false)
                
{
                    queue.Add(p);
                    wait.Set();
                }

                
else
                
{
                    Console.WriteLine(
"由于队列或是正在执行的线程中拥有一个同名的key,此次加入线程的工作将被自动抛弃");
                }

                
//Monitor.Pulse(queue);
            }

            WorkerThread.Manual.Set();
        }

        
public void QueueUserWorkItem(WaitCallback2 callback, object state, SuccCallback succ, ErrCallback err)
        
{
            QueueUserWorkItem(callback, state, System.Guid.NewGuid().ToString(), succ, err);
        }


        
public void QueueUserWorkItem(WaitCallback2 callback, object state, string key)
        
{
            
//WorkerThread p = new WorkerThread()
            
//            {
            
//                WaitCallback = callback,
            
//                State = state,
            
//                Key = key
            
//            };
            ////queue.Enqueue(p);
            //queue.Add(p);
            
//wait.Set();
            QueueUserWorkItem(callback, state, key, nullnull);
        }

        
public void QueueUserWorkItem(WaitCallback2 callback, object state)
        
{
            QueueUserWorkItem(callback, state, System.Guid.NewGuid().ToString());
        }


    }

    
public enum WorkerThreadState : byte
    
{
        None 
= 0,
        Busy 
= 1,
        Idle 
= 2
    }

    
public class WorkerThread
    
{
        
public AutoResetEvent Auto = new AutoResetEvent(false);
        
public static ManualResetEvent Manual = new ManualResetEvent(true);
        
public WorkerThreadState CurrentThreadState getset; }
        
public DateTime StartExecTime getset; }
        
public DateTime EndExecTime getset; }
        
public Thread Thread getset; }
        
public string Key getset; }
        
public WaitCallback2 WaitCallback getset; }
        
public SuccCallback SuccessCallback getset; }
        
public ErrCallback ErrorCallback getset; }
        
public Object State getset; }
        
public void Exec()
        
{
            
while (true)
            
{
                
this.CurrentThreadState = WorkerThreadState.Busy;
                
this.StartExecTime = DateTime.Now;
                
if (this.SuccessCallback != null)
                    
this.SuccessCallback(this.State, this.WaitCallback(this.State));
                
else
                    
this.WaitCallback(this.State);//如何将执行的结果返回,目前是通过SuccessCallback将结果作为参数返回,如果没有使用SuccessCallback将不能返回执行的结果
                this.EndExecTime = DateTime.Now;
                
//如何将任务执行的起讫时间发给任务
                this.CurrentThreadState = WorkerThreadState.Idle;
                
//this.Thread.Suspend();
                
//等待60s如果在此期间未接收到新的任务该线程就退出
                if (!Auto.WaitOne(60 * 1000false))
                    
break;
                Manual.WaitOne();
            }

            Debug.WriteLine(
"线程销毁");
        }

        
public WorkerThread Change(WorkerThread wt)
        
{
            
this.Key = wt.Key;
            
this.WaitCallback = wt.WaitCallback;
            
this.State = wt.State;
            
//this.StartExecTime = wt.StartExecTime;
            this.ErrorCallback = wt.ErrorCallback;
            
this.SuccessCallback = wt.SuccessCallback;
            
return this;
        }

        
public void Start(WorkerThread wt)
        
{
            
this.Change(wt);
            
this.Thread = new Thread(new ThreadStart(this.Exec));
            
this.Thread.Priority = ThreadPriority.Lowest;
        }


        
//public void Start(WaitCallback callback,Object state)
        
//{
        
//    this.WaitCallback = callback;
        
//    this.State = state;
        
//    if(this.Thread==null){
        
//        this.Thread = new Thread(new ThreadStart(this.Exec));
        
//        this.Thread.Priority = ThreadPriority.Lowest;
        
//        this.Thread.IsBackground = true;
        
//        this.Thread.Start();
        
//        return;
        
//    }
        
//    if(this.Thread.ThreadState==ThreadState.Suspended)
        
//    {
        
//        this.Thread.Resume();
        
//    }
        
//}
    }

}





本文参考链接:https://www.cnblogs.com/lexus/archive/2008/08/24/1275323.html