一、使用c++编写录音程序
1. PCM音频数据是原始音频数据,无法使用播放器播放,需要给它加上一个头部,表明声音有几个通道,采样率是多少等等。将
PCM音频数据转换为WAV格式,这样其它播放器才能播放出来。
2. 录音时要确定3个参数
(1)采样率:一秒钟对声波采样的次数。常用的采样率有8000,11025,22050,32000,44100.
高版本的Android应该可以支持更高的采样率。
(2)每个采样值使用多少bit表示
目前Android系统上固定为16bit
(3)声道数
Stereo:立体声,每个采样点记录左右声道的值
Mono: 单声道
3. tinyplay工具只能播放双声道的音频数据。
4.测试程序
(1)AudioRecordTest.cpp,用于不做pcm数据
#include <utils/Log.h> #include <media/AudioRecord.h> #include <stdlib.h> using namespace android; //============================================== // Audio Record Defination //============================================== #ifdef LOG_TAG #undef LOG_TAG #endif #define LOG_TAG "AudioRecordTest" static pthread_t g_AudioRecordThread; static pthread_t * g_AudioRecordThreadPtr = NULL; volatile bool g_bQuitAudioRecordThread = false; volatile int g_iInSampleTime = 0; int g_iNotificationPeriodInFrames = 8000/10; // g_iNotificationPeriodInFrames should be change when sample rate changes. static void * AudioRecordThread(int sample_rate, int channels, void *fileName) { uint64_t inHostTime = 0; void * inBuffer = NULL; audio_source_t inputSource = AUDIO_SOURCE_MIC; audio_format_t audioFormat = AUDIO_FORMAT_PCM_16_BIT; audio_channel_mask_t channelConfig = AUDIO_CHANNEL_IN_MONO; int bufferSizeInBytes; int sampleRateInHz = sample_rate; //8000; //44100; android::AudioRecord * pAudioRecord = NULL; FILE * g_pAudioRecordFile = NULL; char * strAudioFile = (char *)fileName; int iNbChannels = channels; // 1 channel for mono, 2 channel for streo int iBytesPerSample = 2; // 16bits pcm, 2Bytes int frameSize = 0; // frameSize = iNbChannels * iBytesPerSample size_t minFrameCount = 0; // get from AudroRecord object int iWriteDataCount = 0; // how many data are there write to file // log the thread id for debug info ALOGD("%s Thread ID = %d \n", __FUNCTION__, pthread_self()); g_iInSampleTime = 0; g_pAudioRecordFile = fopen(strAudioFile, "wb+"); //printf("sample_rate = %d, channels = %d, iNbChannels = %d, channelConfig = 0x%x\n", sample_rate, channels, iNbChannels, channelConfig); //iNbChannels = (channelConfig == AUDIO_CHANNEL_IN_STEREO) ? 2 : 1; if (iNbChannels == 2) { channelConfig = AUDIO_CHANNEL_IN_STEREO; } printf("sample_rate = %d, channels = %d, iNbChannels = %d, channelConfig = 0x%x\n", sample_rate, channels, iNbChannels, channelConfig); frameSize = iNbChannels * iBytesPerSample; android::status_t status = android::AudioRecord::getMinFrameCount( &minFrameCount, sampleRateInHz, audioFormat, channelConfig); if(status != android::NO_ERROR) { ALOGE("%s AudioRecord.getMinFrameCount fail \n", __FUNCTION__); goto exit ; } ALOGE("sampleRateInHz = %d minFrameCount = %d iNbChannels = %d channelConfig = 0x%x frameSize = %d ", sampleRateInHz, minFrameCount, iNbChannels, channelConfig, frameSize); bufferSizeInBytes = minFrameCount * frameSize; inBuffer = malloc(bufferSizeInBytes); if(inBuffer == NULL) { ALOGE("%s alloc mem failed \n", __FUNCTION__); goto exit ; } g_iNotificationPeriodInFrames = sampleRateInHz/10; pAudioRecord = new android::AudioRecord(); if(NULL == pAudioRecord) { ALOGE(" create native AudioRecord failed! "); goto exit; } pAudioRecord->set( inputSource, sampleRateInHz, audioFormat, channelConfig, 0, NULL, //AudioRecordCallback, NULL, 0, true, 0); if(pAudioRecord->initCheck() != android::NO_ERROR) { ALOGE("AudioTrack initCheck error!"); goto exit; } if(pAudioRecord->start()!= android::NO_ERROR) { ALOGE("AudioTrack start error!"); goto exit; } while (!g_bQuitAudioRecordThread) { int readLen = pAudioRecord->read(inBuffer, bufferSizeInBytes); int writeResult = -1; if(readLen > 0) { iWriteDataCount += readLen; if(NULL != g_pAudioRecordFile) { writeResult = fwrite(inBuffer, 1, readLen, g_pAudioRecordFile); if(writeResult < readLen) { ALOGE("Write Audio Record Stream error"); } } //ALOGD("readLen = %d writeResult = %d iWriteDataCount = %d", readLen, writeResult, iWriteDataCount); } else { ALOGE("pAudioRecord->read readLen = 0"); } } exit: if(NULL != g_pAudioRecordFile) { fflush(g_pAudioRecordFile); fclose(g_pAudioRecordFile); g_pAudioRecordFile = NULL; } if(pAudioRecord) { pAudioRecord->stop(); //delete pAudioRecord; //pAudioRecord == NULL; } if(inBuffer) { free(inBuffer); inBuffer = NULL; } ALOGD("%s Thread ID = %d quit\n", __FUNCTION__, pthread_self()); return NULL; } int main(int argc, char **argv) { if (argc != 4) { printf("Usage:\n"); printf("%s <sample_rate> <channels> <out_file>\n", argv[0]); return -1; } AudioRecordThread(strtol(argv[1], NULL, 0), strtol(argv[2], NULL, 0), argv[3]); return 0; }
(2)pcm2wav.cpp,用于将pcm转换为wav格式
#include <stdio.h> #include <string.h> #include <stdlib.h> /* https://blog.csdn.net/u010011236/article/details/53026127 */ /** * Convert PCM16LE raw data to WAVE format * @param pcmpath Input PCM file. * @param channels Channel number of PCM file. * @param sample_rate Sample rate of PCM file. * @param wavepath Output WAVE file. */ int simplest_pcm16le_to_wave(const char *pcmpath, int sample_rate, int channels, const char *wavepath) { typedef struct WAVE_HEADER{ char fccID[4]; //ÄÚÈÝΪ""RIFF unsigned long dwSize; //×îºóÌîд£¬WAVE¸ñʽÒôƵµÄ´óС char fccType[4]; //ÄÚÈÝΪ"WAVE" }WAVE_HEADER; typedef struct WAVE_FMT{ char fccID[4]; //ÄÚÈÝΪ"fmt " unsigned long dwSize; //ÄÚÈÝΪWAVE_FMTÕ¼µÄ×Ö½ÚÊý£¬Îª16 unsigned short wFormatTag; //Èç¹ûΪPCM£¬¸ÄֵΪ 1 unsigned short wChannels; //ͨµÀÊý£¬µ¥Í¨µÀ=1£¬Ë«Í¨µÀ=2 unsigned long dwSamplesPerSec;//²ÉÓÃƵÂÊ unsigned long dwAvgBytesPerSec;/* ==dwSamplesPerSec*wChannels*uiBitsPerSample/8 */ unsigned short wBlockAlign;//==wChannels*uiBitsPerSample/8 unsigned short uiBitsPerSample;//ÿ¸ö²ÉÑùµãµÄbitÊý£¬8bits=8, 16bits=16 }WAVE_FMT; typedef struct WAVE_DATA{ char fccID[4]; //ÄÚÈÝΪ"data" unsigned long dwSize; //==NumSamples*wChannels*uiBitsPerSample/8 }WAVE_DATA; #if 0 if(channels==2 || sample_rate==0) { channels = 2; sample_rate = 44100; } #endif int bits = 16; WAVE_HEADER pcmHEADER; WAVE_FMT pcmFMT; WAVE_DATA pcmDATA; unsigned short m_pcmData; FILE *fp, *fpout; fp = fopen(pcmpath, "rb+"); if(fp==NULL) { printf("Open pcm file error.\n"); return -1; } fpout = fopen(wavepath, "wb+"); if(fpout==NULL) { printf("Create wav file error.\n"); return -1; } /* WAVE_HEADER */ memcpy(pcmHEADER.fccID, "RIFF", strlen("RIFF")); memcpy(pcmHEADER.fccType, "WAVE", strlen("WAVE")); fseek(fpout, sizeof(WAVE_HEADER), 1); //1=SEEK_CUR /* WAVE_FMT */ memcpy(pcmFMT.fccID, "fmt ", strlen("fmt ")); pcmFMT.dwSize = 16; pcmFMT.wFormatTag = 1; pcmFMT.wChannels = channels; pcmFMT.dwSamplesPerSec = sample_rate; pcmFMT.uiBitsPerSample = bits; /* ==dwSamplesPerSec*wChannels*uiBitsPerSample/8 */ pcmFMT.dwAvgBytesPerSec = pcmFMT.dwSamplesPerSec*pcmFMT.wChannels*pcmFMT.uiBitsPerSample/8; /* ==wChannels*uiBitsPerSample/8 */ pcmFMT.wBlockAlign = pcmFMT.wChannels*pcmFMT.uiBitsPerSample/8; fwrite(&pcmFMT, sizeof(WAVE_FMT), 1, fpout); /* WAVE_DATA */ memcpy(pcmDATA.fccID, "data", strlen("data")); pcmDATA.dwSize = 0; fseek(fpout, sizeof(WAVE_DATA), SEEK_CUR); fread(&m_pcmData, sizeof(unsigned short), 1, fp); while(!feof(fp)) { pcmDATA.dwSize += 2; fwrite(&m_pcmData, sizeof(unsigned short), 1, fpout); fread(&m_pcmData, sizeof(unsigned short), 1, fp); } /*pcmHEADER.dwSize = 44 + pcmDATA.dwSize;*/ //ÐÞ¸Äʱ¼ä£º2018Äê1ÔÂ5ÈÕ pcmHEADER.dwSize = 36 + pcmDATA.dwSize; rewind(fpout); fwrite(&pcmHEADER, sizeof(WAVE_HEADER), 1, fpout); fseek(fpout, sizeof(WAVE_FMT), SEEK_CUR); fwrite(&pcmDATA, sizeof(WAVE_DATA), 1, fpout); fclose(fp); fclose(fpout); return 0; } int main(int argc, char **argv) { if (argc != 5) { printf("Usage:\n"); printf("%s <input pcm file> <sample_rate> <channels> <output wav file>\n", argv[0]); return -1; } simplest_pcm16le_to_wave(argv[1], strtol(argv[2], NULL, 0), strtol(argv[3], NULL, 0), argv[4]); return 0; }
(3)Android.mk
LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ AudioRecordTest.cpp LOCAL_SHARED_LIBRARIES := \ libcutils \ libutils \ libmedia LOCAL_MODULE:= audio_record_test LOCAL_MODULE_TAGS := tests include $(BUILD_EXECUTABLE) include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ pcm2wav.cpp LOCAL_SHARED_LIBRARIES := \ libcutils \ libutils \ libmedia LOCAL_MODULE:= pcm2wav LOCAL_MODULE_TAGS := tests include $(BUILD_EXECUTABLE)
然后使用tinyplay播放产生的wav文件。
录音程序参考:
Android Native C++ 层中使用AudioRecord录制PCM音频: https://blog.csdn.net/romantic_energy/article/details/50521970
pcm转wav参考:
PCM、WAV格式介绍及用C语言实现PCM转WAV: https://blog.csdn.net/u010011236/article/details/53026127
4. 耳机的只有一边播放有声音的原因
./AudioRecordTest 44100 2 my.pcm
./pcm2wav my.pcm 44100 2 my.wav
tinyplay my.wav
只有1个耳朵都听到声音
./AudioRecordTest 44100 1 my.pcm
./pcm2wav my.pcm 44100 1 my.wav
tinyplay 不能播放单声道声音, 用其他播放器来播放my.wav,2个耳朵都听到声音
为何录音时用双声通,播放时只有1个耳朵有声音?
反而录音时用单声通,播放时2个耳朵都有声音?
答案:
a. 硬件上、驱动上是双声道的; 但是我们只接了一个MIC,所以驱动程序录音时得到的双声道数据中,其中一个声道数据恒为0
b. AudioRecordTest录音时如果指定了双声道,那么得到的PCM数据里其中一个声道恒为0,它播放时就会导致只有一个耳朵有声音
c. AudioRecordTest录音时如果指定了单声道,那么得到的PCM数据只含有一个声道数据,它是硬件左、右声道的混合,这个混合
是AudioFlinger系统实现的.在播放时单声道数据时, AudioFlinger系统会把单声道数据既发给硬件Left DAC(左声道)、也发给硬
件Right DAC(右声道),所以2个耳朵都可以听到声音
二、录音框架及代码流程
1. playbackThread 就是MixerThread,多个App对应着一个线程。
2. 原生的Android录音流程
根据App传入的声音来源找到对应的device
找到profile(audio_policy.conf产生的)
根据profile找到module,即对应一个声卡,然后加载对应声卡的HAL文件
调用HAL文件中的openInput()来打开一个输入通道。
3. 录音时只要App执行了set(),就会创建一个RecordThread(),多个App可能导致并发访问声卡,导致竞争访
问声卡数据的问题。
4. 录音框架及代码流程
a. APP创建、设置AudioRecord, 指定了声音来源: inputSource, 比如: AUDIO_SOURCE_MIC,还指定了采样率、通道数、格式等参数
b. AudioPolicyManager根据inputSource等参数确定录音设备: device
c. AudioFlinger创建一个RecordThread, 以后该线程将从上述device读取声音数据
d. 在RecordThread内部为APP的AudioRecord创建一个对应的RecordTrack,APP的AudioRecord 与 RecordThread内部的RecordTrack 通过共享内存传递数据
e. RecordThread从HAL中得到数据, 再通过内部的RecordTrack把数据传给APP的AudioRecord
注意:
在原生代码中,APP的一个AudioRecord会导致创建一个RecordThread,在一个device上有可能存在多个RecordThread,
任意时刻只能有一个RecordThread在运行,所以只能有一个APP在录音,不能多个APP同时录音
三、修改代码支持多APP同时录音
修改AudioPolicyManager.cpp,补丁如下:
Subject: [PATCH] v2, support Multi AudioRecord at same time --- AudioPolicyManager.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/AudioPolicyManager.cpp b/AudioPolicyManager.cpp index 536987a..6c87508 100644 --- a/AudioPolicyManager.cpp +++ b/AudioPolicyManager.cpp @@ -1356,6 +1356,17 @@ audio_io_handle_t AudioPolicyManager::getInput(audio_source_t inputSource, config.channel_mask = channelMask; config.format = format; + /* check wether have an AudioInputDescriptor use the same profile */ + for (size_t input_index = 0; input_index < mInputs.size(); input_index++) { + sp<AudioInputDescriptor> desc; + desc = mInputs.valueAt(input_index); + if (desc->mProfile == profile) { + desc->mOpenRefCount++; // ÒýÓüÆÊý¼Ó1 + desc->mSessions.add(session); // session + return desc->mIoHandle; + } + } + status_t status = mpClientInterface->openInput(profile->mModule->mHandle, &input, &config, -- 1.9.1
本文参考链接:https://www.cnblogs.com/hellokitty2/p/10947364.html